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Character Set-Up



The best order of steps for Character Creation Asterick (*) = optional

01 - [Redacted] (Skip)

Currently Unavailable Skip this step until further notice

02 - Class

Classifications that grant access to specific Stats, Traits and Techniques. Determine the stats you need to obtain your first Classes. Remember: The first Class you obtain grants you Focus.

03 - Demi*

Demitypes (or Demis) are bonus/alternate Demographics a character can have.

You can obtain multiple Demis so long as you follow the specific rules. - Follow Genetic Inclusion rules - A character can have multiple Borne-Only Demis - A character can have more than one Post-Death Demi (including in character creation) so long as the death tax is paid

04 - Genetic Inclusion

Player features that can add benefits and/or detriments to Characters. Follow the rules towards the amount of GI obtained and the process of obtaining them.

When obtaining Genetic Inclusions - Roll # of detriments you will obtain plus 1 - Roll 1d4 to see which group your rolling for - Follow appropriate rolls - You cannot roll the same # in the same group multiple times - Chose which of the detriments rolled will be applied

For how many how many GIs you obtain: - Normal: 2 Genetic Inclusions - Hybrids: Varies

05 - Personality

Personalities help flesh out your characters, as well as grant the character certain bonuses (and some detriments).

Choose one of nine personalities, then select 2 traits within that personality. Must take at least 1 non-positive trait if available (considered Enforced).

06 - Emotion

Emotions can be seen as alternate Conditions. Choose one Emotion your character will be Immune to.

07 - Phobia

Phobias affect how characters may react to certain things around them, depending on the phobia and associated rolls.

In Character Creation: - Roll 1d12. # will be your Starting phobia. - Clarification: +[roll] || [highest stress amount allowed]

08 - Experience Distribution

Players start with 300XP at Level 1. For each level after, entities gain 30XP (both in and outside of Character Creation)

09 - Background*

Select a basic character overview. These determine what starting items characters begin the campaign with.

Players can only have 10 items in your starting inventory, including unequipped weapons. Datapad (cellphone/tablet) is an optional item to get at the beginning.   Can only choose one Kit/Set if available.

10 - Techniques

Non-Trait abilities characters start the campaign with. Players choose a maximum of 8 viable starting techniques.

11 - Morality*

An optional mechanic. Useful for gaining Roll Charges. Select one 1 vice and 1 virtue (they cannot be the opposite of the other).