Character Set-Up¶
The best order of steps for Character Creation Asterick (*) = optional
01 - [Redacted] (Skip)¶
Currently Unavailable Skip this step until further notice
02 - Class¶
Classifications that grant access to specific Stats, Traits and Techniques. Determine the stats you need to obtain your first Classes. Remember: The first Class you obtain grants you Focus.
03 - Demi*¶
Demitypes (or Demis) are bonus/alternate Demographics a character can have.
You can obtain multiple Demis so long as you follow the specific rules. - Follow Genetic Inclusion rules - A character can have multiple Borne-Only Demis - A character can have more than one Post-Death Demi (including in character creation) so long as the death tax is paid
04 - Genetic Inclusion¶
Player features that can add benefits and/or detriments to Characters. Follow the rules towards the amount of GI obtained and the process of obtaining them.
When obtaining Genetic Inclusions - Roll # of detriments you will obtain plus 1 - Roll 1d4 to see which group your rolling for - Follow appropriate rolls - You cannot roll the same # in the same group multiple times - Chose which of the detriments rolled will be applied
For how many how many GIs you obtain: - Normal: 2 Genetic Inclusions - Hybrids: Varies
05 - Personality¶
Personalities help flesh out your characters, as well as grant the character certain bonuses (and some detriments).
Choose one of nine personalities, then select 2 traits within that personality. Must take at least 1 non-positive trait if available (considered Enforced).
06 - Emotion¶
Emotions can be seen as alternate Conditions. Choose one Emotion your character will be Immune to.
07 - Phobia¶
Phobias affect how characters may react to certain things around them, depending on the phobia and associated rolls.
In Character Creation: - Roll 1d12. # will be your Starting phobia. - Clarification: +[roll] || [highest stress amount allowed]
08 - Experience Distribution¶
Players start with 300XP at Level 1. For each level after, entities gain 30XP (both in and outside of Character Creation)
09 - Background*¶
Select a basic character overview. These determine what starting items characters begin the campaign with.
Players can only have 10 items in your starting inventory, including unequipped weapons. Datapad (cellphone/tablet) is an optional item to get at the beginning. Can only choose one Kit/Set if available.
10 - Techniques¶
Non-Trait abilities characters start the campaign with. Players choose a maximum of 8 viable starting techniques.
11 - Morality*¶
An optional mechanic. Useful for gaining Roll Charges. Select one 1 vice and 1 virtue (they cannot be the opposite of the other).